Hi I’m Juliana Loh. I feel as though I’ve spent my entire life working in and around emerging technologies and gamified properties. Whether it was for the lotteries or entrepreneurial software, training modules or branded entertainment, I’ve also used gaming mechanics as a way to promote interactivity. 
In 2019, I began my VR journey designing spaces in altspaceVR. It completely changed my perspective on user experiences and I was excited to invent and innovate new art-filled experiences incorporating everything I had ever known: photography, sculpture, painting, film, theatre, writing, storytelling and of course games. The next five years after my first jump into spatial had me training and leading others through the awesome power of awe and wonder.
 I was asked to speak at conferences like AWE, SXSW and many film festivals excited by the prospect of designing engaging narrative experiences using spatial technologies. I organized UX meetups, designed an anti-bullying role playing VR project for new immigrants, designed an interactive prototype combining story and dance; and even enjoyed project managing funds aimed at building my community. 
Finally and to top off an amazing year, I was named one of 100 Top XR women in technology in 2024 (Women of the Future) while embracing my goal of embarking on projects that push the boundaries of interactive experiences. I'm excited to see how AI will be integrated into physical technologies in 2025 and hope that we will be able to direct, contain and encourage ethical changes instead of more controversial outcomes.
“With curiosity, patience and faith… you really can achieve anything you set your mind on.“



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